End-to-end UI/UX designer — from fuzzy problem to polished interface. Grounded in research, driven by craft, measured by outcomes.
I'm a UI/UX designer with 6+ years shaping digital products across automotive, fintech, and enterprise SaaS. I work at the intersection of user research, systems thinking, and interface craft — turning complex problems into experiences that feel obvious in hindsight.
Currently Senior Consultant UI Designer at MHP – A Porsche Company, I build scalable design systems and lead the end-to-end design of B2B applications used by thousands of users across Europe.
Methodical, collaborative, and deeply curious about the humans behind the screens.
"Design is not just what it looks like and feels like. Design is how it works."
From first-principles research to pixel-perfect handoff — I work across the full stack of UI/UX design, adapting depth to what each problem demands.
User interviews, contextual enquiry, competitive analysis, and synthesis — building a shared understanding of the real problem before any design starts.
Information architecture, user flows, and product scoping that turn scattered requirements into coherent, navigable experiences.
High-fidelity interfaces and interactive prototypes that communicate intent clearly — to users in testing, and to engineers in handoff.
Component libraries, token architectures, and documentation that give teams a shared language and let products scale without breaking.
Moderated and unmoderated testing, heuristic reviews, and accessibility audits that surface friction before it reaches production.
Annotated specs, dev-ready Figma files, and implementation review — closing the gap between design intent and shipped reality.
"If you think good design is expensive, you should look at the cost of bad design."
"You can't just ask customers what they want and then try to give that to them. By the time you get it built, they'll want something new." — Steve Jobs
User interviews, stakeholder workshops, heuristic reviews, and competitive benchmarking to establish what problem is actually worth solving.
Information architecture, user flows, and prioritised problem statements that align the team before a single pixel is placed.
Lo-fi wireframes through hi-fi prototypes, tested with real users at each stage. Iteration is built into the rhythm, not bolted on at the end.
Dev-ready Figma specs, component documentation, and post-launch QA — closing the gap between intent and implementation.
"Bogdan doesn't just deliver screens — he challenges assumptions, asks the right questions, and pushes the product thinking further than the brief. He made our whole team smarter about design."
"Working with Bogdan on FleetOS was the first time we'd had a designer who owned the whole problem — research, architecture, UI, handoff. The product shipped on time and our NPS jumped 22 points."
"Bogdan built our entire component library from scratch in Figma and had every engineer using it within two weeks. The design system reduced our front-end build time by 35% — measurably, not anecdotally."
Whether you're building a new product from scratch, untangling an existing one, or scaling a design system across teams — I'd love to hear about it. Every great product starts with the right conversation.